using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using WFTools;

[Serializable]
public class MonsterWaveConfig 
{ 
	/// <summary>
	///ID
	/// <summary>

	public readonly string id;
	/// <summary>
	///数量
	/// <summary>

	public readonly int count;
	public MonsterWaveConfig(List<string> datas)
{	
		int value = 0;
		id = datas[0];
		count = int.Parse(datas[1]);
	}
} 
